Case studies
DEEP
Deep allows players to navigate through a serene and poetic underwater world. Movement is controlled by slow, deep diaphragmatic breathing which soothes and relieves anxiety in the player.
DEEP is a meditative VR game controlled by breathing. A custom controller measures diaphragm expansion in order to sense deep breathing. This information is fed back to the player in a variety of visual cues, intimately linking their consciousness and breath. The environment's layout gently encourages the player to slow their breath, to sink deeper and relax.
MindLight provides children with with an immersive environment game world.
The team used the Values Tension exercise to create a shared set of values to guide their work.